Crusher Mortar
Bowlers from all around line up to get this thing’s autograph! The Crusher Mortar’s spiky boulders land with the grace of Golems, before bouncing around for extra collateral damage. Protective headwear is recommended!
Crusher Mortar HP Module
Primary stat: Hitpoints
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Dark Elixir | 0s | Town Hall 1 | Hitpoints: 400 |
| Level 2 | 45,000 Dark Elixir | 12h | Town Hall 1 | Hitpoints: 900 |
| Level 3 | 60,000 Dark Elixir | 16h | Town Hall 1 | Hitpoints: 1,400 |
| Level 4 | 75,000 Dark Elixir | 20h | Town Hall 1 | Hitpoints: 1,900 |
| Level 5 | 90,000 Dark Elixir | 1d | Town Hall 1 | Hitpoints: 2,400 |
| Level 6 | 95,000 Dark Elixir | 1d 6h | Town Hall 1 | Hitpoints: 2,900 |
| Level 7 | 100,000 Dark Elixir | 1d 12h | Town Hall 1 | Hitpoints: 3,400 |
| Level 8 | 105,000 Dark Elixir | 2d | Town Hall 1 | Hitpoints: 3,900 |
| Level 9 | 110,000 Dark Elixir | 2d 12h | Town Hall 1 | Hitpoints: 4,400 |
| Level 10 | 115,000 Dark Elixir | 3d | Town Hall 1 | Hitpoints: 4,900 |
Crusher Mortar Atk Module
Primary stat: Damage per second
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Elixir | 0s | Town Hall 1 | Damage per second: 195 |
| Level 2 | 3,000,000 Elixir | 1d 12h | Town Hall 1 | Damage per second: 200 |
| Level 3 | 3,500,000 Elixir | 2d | Town Hall 1 | Damage per second: 205 |
| Level 4 | 4,000,000 Elixir | 2d 12h | Town Hall 1 | Damage per second: 210 |
| Level 5 | 4,500,000 Elixir | 2d 14h | Town Hall 1 | Damage per second: 215 |
| Level 6 | 6,000,000 Elixir | 2d 16h | Town Hall 1 | Damage per second: 220 |
| Level 7 | 7,500,000 Elixir | 2d 18h | Town Hall 1 | Damage per second: 225 |
| Level 8 | 9,000,000 Elixir | 2d 20h | Town Hall 1 | Damage per second: 230 |
| Level 9 | 10,500,000 Elixir | 2d 22h | Town Hall 1 | Damage per second: 235 |
| Level 10 | 12,000,000 Elixir | 3d | Town Hall 1 | Damage per second: 240 |
Crusher Mortar Effect Module
Primary stat: Damage tile range
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Gold | 0s | Town Hall 1 | Damage tile range: 0.7 |
| Level 2 | 4,000,000 Gold | 1d | Town Hall 1 | Damage tile range: 0.9 |
| Level 3 | 5,000,000 Gold | 1d 6h | Town Hall 1 | Damage tile range: 1.1 |
| Level 4 | 6,000,000 Gold | 1d 12h | Town Hall 1 | Damage tile range: 1.3 |
| Level 5 | 7,000,000 Gold | 1d 18h | Town Hall 1 | Damage tile range: 1.5 |
| Level 6 | 8,000,000 Gold | 2d | Town Hall 1 | Damage tile range: 1.7 |
| Level 7 | 9,000,000 Gold | 2d 6h | Town Hall 1 | Damage tile range: 1.9 |
| Level 8 | 10,000,000 Gold | 2d 12h | Town Hall 1 | Damage tile range: 2.1 |
| Level 9 | 11,000,000 Gold | 2d 18h | Town Hall 1 | Damage tile range: 2.3 |
| Level 10 | 12,000,000 Gold | 3d | Town Hall 1 | Damage tile range: 2.5 |
All visuals
Target visual 1
Target visual 2
Target visual 3
Target visual 4
Three-module upgrade calculator
Crusher Mortar HP Module
Hitpoints
Target stat: Hitpoints: 4,900
Crusher Mortar Atk Module
Damage per second
Target stat: Damage per second: 240
Crusher Mortar Effect Module
Damage tile range
Target stat: Damage tile range: 2.5
Total cost
795,000Dark Elixir
60,000,000Elixir
72,000,000Gold
Total time
54d
Total module level: 30
Target visual 4