Flame Spinner
Fear the relentless rotating of a repurposed cooking oven!\n\nWithout ever getting dizzy, the Flame Spinner creates an endless whirlwind of fire that damages nearby ground and air enemies.
Flame Spinner HP Module
Primary stat: Hitpoints
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Gold | 0s | Town Hall 1 | Hitpoints: 600 |
| Level 2 | 3,000,000 Gold | 1d 12h | Town Hall 1 | Hitpoints: 1,200 |
| Level 3 | 3,500,000 Gold | 2d | Town Hall 1 | Hitpoints: 1,800 |
| Level 4 | 4,000,000 Gold | 2d 12h | Town Hall 1 | Hitpoints: 2,400 |
| Level 5 | 4,500,000 Gold | 2d 14h | Town Hall 1 | Hitpoints: 3,000 |
| Level 6 | 6,000,000 Gold | 2d 16h | Town Hall 1 | Hitpoints: 3,600 |
| Level 7 | 7,500,000 Gold | 2d 18h | Town Hall 1 | Hitpoints: 4,200 |
| Level 8 | 9,000,000 Gold | 2d 20h | Town Hall 1 | Hitpoints: 4,800 |
| Level 9 | 10,500,000 Gold | 2d 22h | Town Hall 1 | Hitpoints: 5,400 |
| Level 10 | 12,000,000 Gold | 3d | Town Hall 1 | Hitpoints: 6,000 |
Flame Spinner Atk Module
Primary stat: Damage per hit
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Dark Elixir | 0s | Town Hall 1 | Damage per hit: 220 |
| Level 2 | 35,000 Dark Elixir | 1d | Town Hall 1 | Damage per hit: 240 |
| Level 3 | 45,000 Dark Elixir | 1d 6h | Town Hall 1 | Damage per hit: 260 |
| Level 4 | 55,000 Dark Elixir | 1d 12h | Town Hall 1 | Damage per hit: 280 |
| Level 5 | 65,000 Dark Elixir | 1d 18h | Town Hall 1 | Damage per hit: 300 |
| Level 6 | 75,000 Dark Elixir | 2d | Town Hall 1 | Damage per hit: 320 |
| Level 7 | 85,000 Dark Elixir | 2d 6h | Town Hall 1 | Damage per hit: 340 |
| Level 8 | 95,000 Dark Elixir | 2d 12h | Town Hall 1 | Damage per hit: 360 |
| Level 9 | 105,000 Dark Elixir | 2d 18h | Town Hall 1 | Damage per hit: 380 |
| Level 10 | 115,000 Dark Elixir | 3d | Town Hall 1 | Damage per hit: 400 |
Flame Spinner Effect Module
Primary stat: Burst fire shots
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Elixir | 0s | Town Hall 1 | Burst fire shots: 19 |
| Level 2 | 5,000,000 Elixir | 12h | Town Hall 1 | Burst fire shots: 20 |
| Level 3 | 6,500,000 Elixir | 16h | Town Hall 1 | Burst fire shots: 21 |
| Level 4 | 8,000,000 Elixir | 20h | Town Hall 1 | Burst fire shots: 22 |
| Level 5 | 9,500,000 Elixir | 1d | Town Hall 1 | Burst fire shots: 23 |
| Level 6 | 10,000,000 Elixir | 1d 6h | Town Hall 1 | Burst fire shots: 24 |
| Level 7 | 10,500,000 Elixir | 1d 12h | Town Hall 1 | Burst fire shots: 25 |
| Level 8 | 11,000,000 Elixir | 2d | Town Hall 1 | Burst fire shots: 26 |
| Level 9 | 11,500,000 Elixir | 2d 12h | Town Hall 1 | Burst fire shots: 27 |
| Level 10 | 12,000,000 Elixir | 3d | Town Hall 1 | Burst fire shots: 28 |
All visuals
Target visual 1
Target visual 2
Target visual 3
Target visual 4
Three-module upgrade calculator
Flame Spinner HP Module
Hitpoints
Target stat: Hitpoints: 6,000
Flame Spinner Atk Module
Damage per hit
Target stat: Damage per hit: 400
Flame Spinner Effect Module
Burst fire shots
Target stat: Burst fire shots: 28
Total cost
60,000,000Gold
675,000Dark Elixir
84,000,000Elixir
Total time
54d
Total module level: 30
Target visual 4