Bomb Hive

Bomb Hive

Oh, those bombs of ours, they blow up so fast! Bombs leave the nest in straight lines, exploding when they hit a ground or air target.

Hitpoints Module

Primary stat: Hitpoints

LevelCostTimeTown Hall requirementPrimary stat
Level 10 Gold0sTown Hall 1Hitpoints: 400
Level 23,000,000 Gold1d 12hTown Hall 1Hitpoints: 900
Level 33,500,000 Gold2dTown Hall 1Hitpoints: 1,400
Level 44,000,000 Gold2d 12hTown Hall 1Hitpoints: 1,900
Level 54,500,000 Gold2d 14hTown Hall 1Hitpoints: 2,400
Level 66,000,000 Gold2d 16hTown Hall 1Hitpoints: 2,900
Level 77,500,000 Gold2d 18hTown Hall 1Hitpoints: 3,400
Level 89,000,000 Gold2d 20hTown Hall 1Hitpoints: 3,900
Level 910,500,000 Gold2d 22hTown Hall 1Hitpoints: 4,400
Level 1012,000,000 Gold3dTown Hall 1Hitpoints: 4,900

Attack Module

Primary stat: Damage per hit

LevelCostTimeTown Hall requirementPrimary stat
Level 10 Dark Elixir0sTown Hall 1Damage per hit: 324
Level 235,000 Dark Elixir1dTown Hall 1Damage per hit: 378
Level 345,000 Dark Elixir1d 6hTown Hall 1Damage per hit: 432
Level 455,000 Dark Elixir1d 12hTown Hall 1Damage per hit: 486
Level 565,000 Dark Elixir1d 18hTown Hall 1Damage per hit: 540
Level 675,000 Dark Elixir2dTown Hall 1Damage per hit: 594
Level 785,000 Dark Elixir2d 6hTown Hall 1Damage per hit: 648
Level 895,000 Dark Elixir2d 12hTown Hall 1Damage per hit: 702
Level 9105,000 Dark Elixir2d 18hTown Hall 1Damage per hit: 756
Level 10115,000 Dark Elixir3dTown Hall 1Damage per hit: 810

Effect Module

Primary stat: Attack tile range

LevelCostTimeTown Hall requirementPrimary stat
Level 10 Elixir0sTown Hall 1Attack tile range: 11
Level 25,000,000 Elixir12hTown Hall 1Attack tile range: 12
Level 36,500,000 Elixir16hTown Hall 1Attack tile range: 13
Level 48,000,000 Elixir20hTown Hall 1Attack tile range: 14
Level 59,500,000 Elixir1dTown Hall 1Attack tile range: 15
Level 610,000,000 Elixir1d 6hTown Hall 1Attack tile range: 16
Level 710,500,000 Elixir1d 12hTown Hall 1Attack tile range: 17
Level 811,000,000 Elixir2dTown Hall 1Attack tile range: 18
Level 911,500,000 Elixir2d 12hTown Hall 1Attack tile range: 19
Level 1012,000,000 Elixir3dTown Hall 1Attack tile range: 20

All visuals

Bomb Hive Target visual 1

Target visual 1

Bomb Hive Target visual 2

Target visual 2

Bomb Hive Target visual 3

Target visual 3

Bomb Hive Target visual 4

Target visual 4

Three-module upgrade calculator

Hitpoints Module

Hitpoints

Target stat: Hitpoints: 4,900

Attack Module

Damage per hit

Target stat: Damage per hit: 810

Effect Module

Attack tile range

Target stat: Attack tile range: 20

Total cost

60,000,000Gold

675,000Dark Elixir

84,000,000Elixir

Total time

54d

Total module level: 30

Target visual 4