Hot Candle
Currently Active

Hot Candle

The flickering flame of the Hot Candle flings fire spurts at multiple surrounding enemies! Better make your wish quick, as this defense’s target capacity decreases as it melts.

Hitpoints Module

Primary stat: Hitpoints

LevelCostTimeTown Hall requirementPrimary stat
Level 10 Elixir0sTown Hall 12Hitpoints: 1,600
Level 23,500,000 Elixir6hTown Hall 12Hitpoints: 1,800
Level 34,500,000 Elixir8hTown Hall 13Hitpoints: 2,150
Level 45,500,000 Elixir10hTown Hall 14Hitpoints: 2,500
Level 56,500,000 Elixir12hTown Hall 15Hitpoints: 2,700
Level 67,500,000 Elixir18hTown Hall 16Hitpoints: 3,150
Level 78,500,000 Elixir1d 19hTown Hall 17Hitpoints: 3,900
Level 810,000,000 Elixir3d 8hTown Hall 18Hitpoints: 4,500
Level 911,500,000 Elixir5d 18hTown Hall 18Hitpoints: 5,200
Level 1013,000,000 Elixir9d 12hTown Hall 18Hitpoints: 6,000

Attack Module

Primary stat: Damage per second

LevelCostTimeTown Hall requirementPrimary stat
Level 10 Gold0sTown Hall 12Damage per second: 80
Level 24,000,000 Gold8hTown Hall 12Damage per second: 100
Level 35,000,000 Gold10hTown Hall 13Damage per second: 120
Level 46,000,000 Gold11hTown Hall 14Damage per second: 150
Level 57,500,000 Gold13hTown Hall 15Damage per second: 160
Level 69,000,000 Gold19hTown Hall 16Damage per second: 180
Level 710,500,000 Gold1d 22hTown Hall 17Damage per second: 190
Level 812,000,000 Gold3d 11hTown Hall 18Damage per second: 210
Level 913,500,000 Gold6d 4hTown Hall 18Damage per second: 230
Level 1015,000,000 Gold10dTown Hall 18Damage per second: 250

Effect Module

Primary stat: Total Seconds Active

LevelCostTimeTown Hall requirementPrimary stat
Level 10 Dark Elixir0sTown Hall 12Total Seconds Active: 95
Level 230,000 Dark Elixir4hTown Hall 12Total Seconds Active: 99
Level 340,000 Dark Elixir6hTown Hall 13Total Seconds Active: 103
Level 450,000 Dark Elixir8hTown Hall 14Total Seconds Active: 107
Level 560,000 Dark Elixir10hTown Hall 15Total Seconds Active: 111
Level 670,000 Dark Elixir16hTown Hall 16Total Seconds Active: 115
Level 780,000 Dark Elixir1d 16hTown Hall 17Total Seconds Active: 119
Level 890,000 Dark Elixir3d 2hTown Hall 18Total Seconds Active: 123
Level 9100,000 Dark Elixir5d 6hTown Hall 18Total Seconds Active: 127
Level 10110,000 Dark Elixir9dTown Hall 18Total Seconds Active: 132

All visuals

Hot Candle Target visual 1

Target visual 1

Hot Candle Target visual 2

Target visual 2

Hot Candle Target visual 3

Target visual 3

Hot Candle Target visual 4

Target visual 4

Three-module upgrade calculator

Hitpoints Module

Hitpoints

Target stat: Hitpoints: 6,000

Attack Module

Damage per second

Target stat: Damage per second: 250

Effect Module

Total Seconds Active

Target stat: Total Seconds Active: 132

Total cost

70,500,000Elixir

82,500,000Gold

630,000Dark Elixir

Total time

67d 13h

Total module level: 30

Target visual 4