Currently Active
Hot Candle
The flickering flame of the Hot Candle flings fire spurts at multiple surrounding enemies! Better make your wish quick, as this defense’s target capacity decreases as it melts.
Hitpoints Module
Primary stat: Hitpoints
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Elixir | 0s | Town Hall 12 | Hitpoints: 1,600 |
| Level 2 | 3,500,000 Elixir | 6h | Town Hall 12 | Hitpoints: 1,800 |
| Level 3 | 4,500,000 Elixir | 8h | Town Hall 13 | Hitpoints: 2,150 |
| Level 4 | 5,500,000 Elixir | 10h | Town Hall 14 | Hitpoints: 2,500 |
| Level 5 | 6,500,000 Elixir | 12h | Town Hall 15 | Hitpoints: 2,700 |
| Level 6 | 7,500,000 Elixir | 18h | Town Hall 16 | Hitpoints: 3,150 |
| Level 7 | 8,500,000 Elixir | 1d 19h | Town Hall 17 | Hitpoints: 3,900 |
| Level 8 | 10,000,000 Elixir | 3d 8h | Town Hall 18 | Hitpoints: 4,500 |
| Level 9 | 11,500,000 Elixir | 5d 18h | Town Hall 18 | Hitpoints: 5,200 |
| Level 10 | 13,000,000 Elixir | 9d 12h | Town Hall 18 | Hitpoints: 6,000 |
Attack Module
Primary stat: Damage per second
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Gold | 0s | Town Hall 12 | Damage per second: 80 |
| Level 2 | 4,000,000 Gold | 8h | Town Hall 12 | Damage per second: 100 |
| Level 3 | 5,000,000 Gold | 10h | Town Hall 13 | Damage per second: 120 |
| Level 4 | 6,000,000 Gold | 11h | Town Hall 14 | Damage per second: 150 |
| Level 5 | 7,500,000 Gold | 13h | Town Hall 15 | Damage per second: 160 |
| Level 6 | 9,000,000 Gold | 19h | Town Hall 16 | Damage per second: 180 |
| Level 7 | 10,500,000 Gold | 1d 22h | Town Hall 17 | Damage per second: 190 |
| Level 8 | 12,000,000 Gold | 3d 11h | Town Hall 18 | Damage per second: 210 |
| Level 9 | 13,500,000 Gold | 6d 4h | Town Hall 18 | Damage per second: 230 |
| Level 10 | 15,000,000 Gold | 10d | Town Hall 18 | Damage per second: 250 |
Effect Module
Primary stat: Total Seconds Active
| Level | Cost | Time | Town Hall requirement | Primary stat |
|---|---|---|---|---|
| Level 1 | 0 Dark Elixir | 0s | Town Hall 12 | Total Seconds Active: 95 |
| Level 2 | 30,000 Dark Elixir | 4h | Town Hall 12 | Total Seconds Active: 99 |
| Level 3 | 40,000 Dark Elixir | 6h | Town Hall 13 | Total Seconds Active: 103 |
| Level 4 | 50,000 Dark Elixir | 8h | Town Hall 14 | Total Seconds Active: 107 |
| Level 5 | 60,000 Dark Elixir | 10h | Town Hall 15 | Total Seconds Active: 111 |
| Level 6 | 70,000 Dark Elixir | 16h | Town Hall 16 | Total Seconds Active: 115 |
| Level 7 | 80,000 Dark Elixir | 1d 16h | Town Hall 17 | Total Seconds Active: 119 |
| Level 8 | 90,000 Dark Elixir | 3d 2h | Town Hall 18 | Total Seconds Active: 123 |
| Level 9 | 100,000 Dark Elixir | 5d 6h | Town Hall 18 | Total Seconds Active: 127 |
| Level 10 | 110,000 Dark Elixir | 9d | Town Hall 18 | Total Seconds Active: 132 |
All visuals
Target visual 1
Target visual 2
Target visual 3
Target visual 4
Three-module upgrade calculator
Hitpoints Module
Hitpoints
Target stat: Hitpoints: 6,000
Attack Module
Damage per second
Target stat: Damage per second: 250
Effect Module
Total Seconds Active
Target stat: Total Seconds Active: 132
Total cost
70,500,000Elixir
82,500,000Gold
630,000Dark Elixir
Total time
67d 13h
Total module level: 30
Target visual 4