Healer
Home Village · Troops · Max level 11
This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!
Healer is one of the Troops in the Home Village and can be upgraded up to level 11. This page lists the full upgrade cost, time and stat data for every level from 1 to 11.
121.4M
57d 18h
2,100
0
Healer Upgrade Data Overview
Upgrading Healer from level 1 to 11 costs Elixir 121.4M in total and takes 57d 18h. The table below breaks down the cost, time, resource and stat growth for each level.
Resources Needed
- 121.4M Elixir
Time Needed
57d 18h
Gem Cost
7,260
Estimated with the official gem speed-up formula, for reference only
Upgrade levels
- Lv. 1Req. Lab 1
- Time
- 12h
- Cost
- 450K
- Hitpoints
- 500
- DPS
- -36
- Housing
- 14
- Cost Increase
- —
- Cumulative Cost
- 450K
- Cumulative Time
- 12h
- HP Increase
- —
- Lv. 2Req. Lab 5
- Time
- 1d
- Cost
- 900K
- Hitpoints
- 700
- DPS
- -48
- Housing
- 14
- Cost Increase
- +450K (+100.0%)
- Cumulative Cost
- 1.4M
- Cumulative Time
- 1d 12h
- HP Increase
- +200 (+40.0%)
- Lv. 3Req. Lab 6
- Time
- 2d
- Cost
- 2.5M
- Hitpoints
- 900
- DPS
- -60
- Housing
- 14
- Cost Increase
- +1.6M (+177.8%)
- Cumulative Cost
- 3.9M
- Cumulative Time
- 3d 12h
- HP Increase
- +200 (+28.6%)
- Lv. 4Req. Lab 7
- Time
- 3d
- Cost
- 4M
- Hitpoints
- 1,200
- DPS
- -66
- Housing
- 14
- Cost Increase
- +1.5M (+60.0%)
- Cumulative Cost
- 7.9M
- Cumulative Time
- 6d 12h
- HP Increase
- +300 (+33.3%)
- Lv. 5Req. Lab 9
- Time
- 4d 12h
- Cost
- 6M
- Hitpoints
- 1,500
- DPS
- -72
- Housing
- 14
- Cost Increase
- +2M (+50.0%)
- Cumulative Cost
- 13.9M
- Cumulative Time
- 11d
- HP Increase
- +300 (+25.0%)
- Lv. 6Req. Lab 11
- Time
- 6d 12h
- Cost
- 9.5M
- Hitpoints
- 1,600
- DPS
- -72
- Housing
- 14
- Cost Increase
- +3.5M (+58.3%)
- Cumulative Cost
- 23.4M
- Cumulative Time
- 17d 12h
- HP Increase
- +100 (+6.7%)
- Lv. 7Req. Lab 12
- Time
- 7d
- Cost
- 11M
- Hitpoints
- 1,700
- DPS
- -72
- Housing
- 14
- Cost Increase
- +1.5M (+15.8%)
- Cumulative Cost
- 34.4M
- Cumulative Time
- 24d 12h
- HP Increase
- +100 (+6.3%)
- Lv. 8Req. Lab 13
- Time
- 7d 6h
- Cost
- 13M
- Hitpoints
- 1,800
- DPS
- -76
- Housing
- 14
- Cost Increase
- +2M (+18.2%)
- Cumulative Cost
- 47.4M
- Cumulative Time
- 31d 18h
- HP Increase
- +100 (+5.9%)
- Lv. 9Req. Lab 14
- Time
- 11d
- Cost
- 17M
- Hitpoints
- 1,900
- DPS
- -80
- Housing
- 14
- Cost Increase
- +4M (+30.8%)
- Cumulative Cost
- 64.4M
- Cumulative Time
- 42d 18h
- HP Increase
- +100 (+5.6%)
- Lv. 10Req. Lab 15
- Time
- 15d
- Cost
- 28.5M
- Hitpoints
- 2,000
- DPS
- -80
- Housing
- 14
- Cost Increase
- +11.5M (+67.6%)
- Cumulative Cost
- 92.9M
- Cumulative Time
- 57d 18h
- HP Increase
- +100 (+5.3%)
- Lv. 11Req. Lab 16
- Time
- —
- Cost
- 28.5M
- Hitpoints
- 2,100
- DPS
- -82
- Housing
- 14
- Cost Increase
- +0 (+0.0%)
- Cumulative Cost
- 121.4M
- Cumulative Time
- 57d 18h
- HP Increase
- +100 (+5.0%)
| Level | Time | Cost | Cost Increase | Cumulative Cost | Cumulative Time | Resource | Hitpoints | HP Increase | DPS | Req. Lab | Req. Barracks | Housing |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Req. Lab 1 | ||||||||||||
| 1 | 12h | 450,000 | — | 450K | 12h | Elixir | 500 | — | -36 | 1 | 8 | 14 |
| Req. Lab 5 | ||||||||||||
| 2 | 1d | 900,000 | +450K (+100.0%) | 1.4M | 1d 12h | Elixir | 700 | +200 (+40.0%) | -48 | 5 | 8 | 14 |
| Req. Lab 6 | ||||||||||||
| 3 | 2d | 2,500,000 | +1.6M (+177.8%) | 3.9M | 3d 12h | Elixir | 900 | +200 (+28.6%) | -60 | 6 | 8 | 14 |
| Req. Lab 7 | ||||||||||||
| 4 | 3d | 4,000,000 | +1.5M (+60.0%) | 7.9M | 6d 12h | Elixir | 1,200 | +300 (+33.3%) | -66 | 7 | 8 | 14 |
| Req. Lab 9 | ||||||||||||
| 5 | 4d 12h | 6,000,000 | +2M (+50.0%) | 13.9M | 11d | Elixir | 1,500 | +300 (+25.0%) | -72 | 9 | 8 | 14 |
| Req. Lab 11 | ||||||||||||
| 6 | 6d 12h | 9,500,000 | +3.5M (+58.3%) | 23.4M | 17d 12h | Elixir | 1,600 | +100 (+6.7%) | -72 | 11 | 8 | 14 |
| Req. Lab 12 | ||||||||||||
| 7 | 7d | 11,000,000 | +1.5M (+15.8%) | 34.4M | 24d 12h | Elixir | 1,700 | +100 (+6.3%) | -72 | 12 | 8 | 14 |
| Req. Lab 13 | ||||||||||||
| 8 | 7d 6h | 13,000,000 | +2M (+18.2%) | 47.4M | 31d 18h | Elixir | 1,800 | +100 (+5.9%) | -76 | 13 | 8 | 14 |
| Req. Lab 14 | ||||||||||||
| 9 | 11d | 17,000,000 | +4M (+30.8%) | 64.4M | 42d 18h | Elixir | 1,900 | +100 (+5.6%) | -80 | 14 | 8 | 14 |
| Req. Lab 15 | ||||||||||||
| 10 | 15d | 28,500,000 | +11.5M (+67.6%) | 92.9M | 57d 18h | Elixir | 2,000 | +100 (+5.3%) | -80 | 15 | 8 | 14 |
| Req. Lab 16 | ||||||||||||
| 11 | — | 28,500,000 | +0 (+0.0%) | 121.4M | 57d 18h | Elixir | 2,100 | +100 (+5.0%) | -82 | 16 | 8 | 14 |
Growth Curves
| Req. Lab | 1 | 5 | 6 | 7 | 9 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Max level | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | Lv. 11 |
FAQ
How much does it cost to max Healer?
Maxing Healer to level 11 costs Elixir 121.4M in total.
How long does it take to max Healer?
Upgrading Healer from level 1 to 11 takes 57d 18h in total, without gem boosts.
What is the max level of Healer?
Healer can be upgraded up to level 11. This page covers the cost, time and stats for every level from 1 to 11.
How many gems does it take to instantly finish Healer?
Boosting all of Healer's upgrades to level 11 with gems costs about 7.3K gems, estimated from the official time-to-gems formula.
More Home Village Troops Upgrades
Browse upgrade cost and time data for other Troops in the Home Village.