Elixir Collector
Home Village · Buildings · Max level 17
Elixir is pumped from Ley Lines coursing underneath your village. Upgrade your Elixir Collectors to maximize Elixir production.
Elixir Collector is one of the Buildings in the Home Village and can be upgraded up to level 17. This page lists the full upgrade cost, time and stat data for every level from 1 to 17.
12.8M
4d 9h 23m
1,400
Elixir Collector Upgrade Data Overview
Upgrading Elixir Collector from level 1 to 17 costs Gold 12.8M in total and takes 4d 9h 23m. The table below breaks down the cost, time, resource and stat growth for each level.
Resources Needed
- 12.8M Gold
Time Needed
4d 9h 23m
Gem Cost
679
Estimated with the official gem speed-up formula, for reference only
Upgrade levels
- Lv. 1Req. TH 1

- Time
- 5s
- Cost
- 150
- Hitpoints
- 75
- Cost Increase
- —
- Cumulative Cost
- 150
- Cumulative Time
- 5s
- HP Increase
- —
- Lv. 2Req. TH 2

- Time
- 15s
- Cost
- 300
- Hitpoints
- 150
- Cost Increase
- +150 (+100.0%)
- Cumulative Cost
- 450
- Cumulative Time
- 20s
- HP Increase
- +75 (+100.0%)
- Lv. 3Req. TH 2

- Time
- 1m
- Cost
- 700
- Hitpoints
- 300
- Cost Increase
- +400 (+133.3%)
- Cumulative Cost
- 1.2K
- Cumulative Time
- 1m 20s
- HP Increase
- +150 (+100.0%)
- Lv. 4Req. TH 2

- Time
- 2m
- Cost
- 1.4K
- Hitpoints
- 400
- Cost Increase
- +700 (+100.0%)
- Cumulative Cost
- 2.6K
- Cumulative Time
- 3m 20s
- HP Increase
- +100 (+33.3%)
- Lv. 5Req. TH 3

- Time
- 5m
- Cost
- 3K
- Hitpoints
- 500
- Cost Increase
- +1.6K (+114.3%)
- Cumulative Cost
- 5.6K
- Cumulative Time
- 8m 20s
- HP Increase
- +100 (+25.0%)
- Lv. 6Req. TH 3

- Time
- 15m
- Cost
- 7K
- Hitpoints
- 550
- Cost Increase
- +4K (+133.3%)
- Cumulative Cost
- 12.6K
- Cumulative Time
- 23m 20s
- HP Increase
- +50 (+10.0%)
- Lv. 7Req. TH 4

- Time
- 30m
- Cost
- 14K
- Hitpoints
- 600
- Cost Increase
- +7K (+100.0%)
- Cumulative Cost
- 26.6K
- Cumulative Time
- 53m 20s
- HP Increase
- +50 (+9.1%)
- Lv. 8Req. TH 4

- Time
- 1h
- Cost
- 28K
- Hitpoints
- 660
- Cost Increase
- +14K (+100.0%)
- Cumulative Cost
- 54.6K
- Cumulative Time
- 1h 53m
- HP Increase
- +60 (+10.0%)
- Lv. 9Req. TH 5

- Time
- 1h 30m
- Cost
- 56K
- Hitpoints
- 720
- Cost Increase
- +28K (+100.0%)
- Cumulative Cost
- 110.6K
- Cumulative Time
- 3h 23m
- HP Increase
- +60 (+9.1%)
- Lv. 10Req. TH 5

- Time
- 2h
- Cost
- 75K
- Hitpoints
- 780
- Cost Increase
- +19K (+33.9%)
- Cumulative Cost
- 185.6K
- Cumulative Time
- 5h 23m
- HP Increase
- +60 (+8.3%)
- Lv. 11Req. TH 7

- Time
- 3h
- Cost
- 85K
- Hitpoints
- 860
- Cost Increase
- +10K (+13.3%)
- Cumulative Cost
- 270.6K
- Cumulative Time
- 8h 23m
- HP Increase
- +80 (+10.3%)
- Lv. 12Req. TH 8

- Time
- 4h
- Cost
- 170K
- Hitpoints
- 960
- Cost Increase
- +85K (+100.0%)
- Cumulative Cost
- 440.6K
- Cumulative Time
- 12h 23m
- HP Increase
- +100 (+11.6%)
- Lv. 13Req. TH 10

- Time
- 5h
- Cost
- 400K
- Hitpoints
- 1,080
- Cost Increase
- +230K (+135.3%)
- Cumulative Cost
- 840.6K
- Cumulative Time
- 17h 23m
- HP Increase
- +120 (+12.5%)
- Lv. 14Req. TH 11

- Time
- 6h
- Cost
- 800K
- Hitpoints
- 1,180
- Cost Increase
- +400K (+100.0%)
- Cumulative Cost
- 1.6M
- Cumulative Time
- 23h 23m
- HP Increase
- +100 (+9.3%)
- Lv. 15Req. TH 12

- Time
- 10h
- Cost
- 1.2M
- Hitpoints
- 1,280
- Cost Increase
- +400K (+50.0%)
- Cumulative Cost
- 2.8M
- Cumulative Time
- 1d 9h 23m
- HP Increase
- +100 (+8.5%)
- Lv. 16Req. TH 14

- Time
- 1d
- Cost
- 2M
- Hitpoints
- 1,350
- Cost Increase
- +800K (+66.7%)
- Cumulative Cost
- 4.8M
- Cumulative Time
- 2d 9h 23m
- HP Increase
- +70 (+5.5%)
- Lv. 17Req. TH 16

- Time
- 2d
- Cost
- 8M
- Hitpoints
- 1,400
- Cost Increase
- +6M (+300.0%)
- Cumulative Cost
- 12.8M
- Cumulative Time
- 4d 9h 23m
- HP Increase
- +50 (+3.7%)
| Level | Time | Cost | Cost Increase | Cumulative Cost | Cumulative Time | Resource | Hitpoints | HP Increase | Req. TH | |
|---|---|---|---|---|---|---|---|---|---|---|
| Req. TH 1 | ||||||||||
| 1 | 5s | 150 | — | 150 | 5s | Gold | 75 | — | 1 | |
| Req. TH 2 | ||||||||||
| 2 | 15s | 300 | +150 (+100.0%) | 450 | 20s | Gold | 150 | +75 (+100.0%) | 2 | |
| 3 | 1m | 700 | +400 (+133.3%) | 1.2K | 1m 20s | Gold | 300 | +150 (+100.0%) | 2 | |
| 4 | 2m | 1,400 | +700 (+100.0%) | 2.6K | 3m 20s | Gold | 400 | +100 (+33.3%) | 2 | |
| Req. TH 3 | ||||||||||
| 5 | 5m | 3,000 | +1.6K (+114.3%) | 5.6K | 8m 20s | Gold | 500 | +100 (+25.0%) | 3 | |
| 6 | 15m | 7,000 | +4K (+133.3%) | 12.6K | 23m 20s | Gold | 550 | +50 (+10.0%) | 3 | |
| Req. TH 4 | ||||||||||
| 7 | 30m | 14,000 | +7K (+100.0%) | 26.6K | 53m 20s | Gold | 600 | +50 (+9.1%) | 4 | |
| 8 | 1h | 28,000 | +14K (+100.0%) | 54.6K | 1h 53m | Gold | 660 | +60 (+10.0%) | 4 | |
| Req. TH 5 | ||||||||||
| 9 | 1h 30m | 56,000 | +28K (+100.0%) | 110.6K | 3h 23m | Gold | 720 | +60 (+9.1%) | 5 | |
| 10 | 2h | 75,000 | +19K (+33.9%) | 185.6K | 5h 23m | Gold | 780 | +60 (+8.3%) | 5 | |
| Req. TH 7 | ||||||||||
| 11 | 3h | 85,000 | +10K (+13.3%) | 270.6K | 8h 23m | Gold | 860 | +80 (+10.3%) | 7 | |
| Req. TH 8 | ||||||||||
| 12 | 4h | 170,000 | +85K (+100.0%) | 440.6K | 12h 23m | Gold | 960 | +100 (+11.6%) | 8 | |
| Req. TH 10 | ||||||||||
| 13 | 5h | 400,000 | +230K (+135.3%) | 840.6K | 17h 23m | Gold | 1,080 | +120 (+12.5%) | 10 | |
| Req. TH 11 | ||||||||||
| 14 | 6h | 800,000 | +400K (+100.0%) | 1.6M | 23h 23m | Gold | 1,180 | +100 (+9.3%) | 11 | |
| Req. TH 12 | ||||||||||
| 15 | 10h | 1,200,000 | +400K (+50.0%) | 2.8M | 1d 9h 23m | Gold | 1,280 | +100 (+8.5%) | 12 | |
| Req. TH 14 | ||||||||||
| 16 | 1d | 2,000,000 | +800K (+66.7%) | 4.8M | 2d 9h 23m | Gold | 1,350 | +70 (+5.5%) | 14 | |
| Req. TH 16 | ||||||||||
| 17 | 2d | 8,000,000 | +6M (+300.0%) | 12.8M | 4d 9h 23m | Gold | 1,400 | +50 (+3.7%) | 16 | |
Growth Curves
| Req. TH | TH1 | TH2 | TH3 | TH4 | TH5 | TH7 | TH8 | TH10 | TH11 | TH12 | TH14 | TH16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Max level | Lv. 1 | Lv. 4 | Lv. 6 | Lv. 8 | Lv. 10 | Lv. 11 | Lv. 12 | Lv. 13 | Lv. 14 | Lv. 15 | Lv. 16 | Lv. 17 |
FAQ
How much does it cost to max Elixir Collector?
Maxing Elixir Collector to level 17 costs Gold 12.8M in total.
How long does it take to max Elixir Collector?
Upgrading Elixir Collector from level 1 to 17 takes 4d 9h 23m in total, without gem boosts.
What is the max level of Elixir Collector?
Elixir Collector can be upgraded up to level 17. This page covers the cost, time and stats for every level from 1 to 17.
How many gems does it take to instantly finish Elixir Collector?
Boosting all of Elixir Collector's upgrades to level 17 with gems costs about 679 gems, estimated from the official time-to-gems formula.
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