Revive Spell
Home Village · Spells · Max level 5
The Healer's own special recipe! The Revive Spell brings a defeated Hero in its range back into the fight with some health. Bring this spell into battle, and a floating golden heart will appear above any defeated Hero that can be revived. Upgrade the Revive Spell to increase the amount of health Heroes regain.
Revive Spell is one of the Spells in the Home Village and can be upgraded up to level 5. This page lists the full upgrade cost, time and stat data for every level from 1 to 5.
116M
42d 12h
Revive Spell Upgrade Data Overview
Upgrading Revive Spell from level 1 to 5 costs Elixir 116M in total and takes 42d 12h. The table below breaks down the cost, time, resource and stat growth for each level.
Resources Needed
- 116M Elixir
Time Needed
42d 12h
Gem Cost
5,379
Estimated with the official gem speed-up formula, for reference only
Upgrade levels
- Lv. 1Req. Lab 1
- Time
- 7d
- Cost
- 18M
- Housing
- 2
- Cost Increase
- —
- Cumulative Cost
- 18M
- Cumulative Time
- 7d
- Lv. 2Req. Lab 13
- Time
- 8d
- Cost
- 19M
- Housing
- 2
- Cost Increase
- +1M (+5.6%)
- Cumulative Cost
- 37M
- Cumulative Time
- 15d
- Lv. 3Req. Lab 14
- Time
- 11d 12h
- Cost
- 20M
- Housing
- 2
- Cost Increase
- +1M (+5.3%)
- Cumulative Cost
- 57M
- Cumulative Time
- 26d 12h
- Lv. 4Req. Lab 15
- Time
- 16d
- Cost
- 29.5M
- Housing
- 2
- Cost Increase
- +9.5M (+47.5%)
- Cumulative Cost
- 86.5M
- Cumulative Time
- 42d 12h
- Lv. 5Req. Lab 16
- Time
- —
- Cost
- 29.5M
- Housing
- 2
- Cost Increase
- +0 (+0.0%)
- Cumulative Cost
- 116M
- Cumulative Time
- 42d 12h
| Level | Time | Cost | Cost Increase | Cumulative Cost | Cumulative Time | Resource | Req. Lab | Req. Spell Factory | Housing |
|---|---|---|---|---|---|---|---|---|---|
| Req. Lab 1 | |||||||||
| 1 | 7d | 18,000,000 | — | 18M | 7d | Elixir | 1 | 8 | 2 |
| Req. Lab 13 | |||||||||
| 2 | 8d | 19,000,000 | +1M (+5.6%) | 37M | 15d | Elixir | 13 | 8 | 2 |
| Req. Lab 14 | |||||||||
| 3 | 11d 12h | 20,000,000 | +1M (+5.3%) | 57M | 26d 12h | Elixir | 14 | 8 | 2 |
| Req. Lab 15 | |||||||||
| 4 | 16d | 29,500,000 | +9.5M (+47.5%) | 86.5M | 42d 12h | Elixir | 15 | 8 | 2 |
| Req. Lab 16 | |||||||||
| 5 | — | 29,500,000 | +0 (+0.0%) | 116M | 42d 12h | Elixir | 16 | 8 | 2 |
Growth Curves
| Req. Lab | 1 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|
| Max level | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
FAQ
How much does it cost to max Revive Spell?
Maxing Revive Spell to level 5 costs Elixir 116M in total.
How long does it take to max Revive Spell?
Upgrading Revive Spell from level 1 to 5 takes 42d 12h in total, without gem boosts.
What is the max level of Revive Spell?
Revive Spell can be upgraded up to level 5. This page covers the cost, time and stats for every level from 1 to 5.
How many gems does it take to instantly finish Revive Spell?
Boosting all of Revive Spell's upgrades to level 5 with gems costs about 5.4K gems, estimated from the official time-to-gems formula.
More Home Village Spells Upgrades
Browse upgrade cost and time data for other Spells in the Home Village.